How to Combine Apollo hardware’s direct monitoring with software monitoring in Logic Pro X

In this free video, brought to you with the support of Universal Audio, Eli Krantzberg shows you how to combine Apollo hardware’s direct monitoring with Logic Pro’s software monitoring. Doing this allows for a simplified audio punch-in recording workflow with a consistent headphone mix.

Logic Pro X’s Software Monitoring & Apollo’s Direct Monitoring

The great thing about working with Universal Audio’s Apollo hardware is the near-zero latency direct monitoring. The Console app also allows us to set up sends in order to monitor with effects, without printing them. This is great for example when recording vocalists who want to hear reverb in their headphones, while the track is recorded dry.

A problem arises when you want to punch in. The audio played back from Logic during the pre-roll will be dry. Here I’ll look at a workflow that involves enabling Logic’s software monitoring while also monitoring directly from the Apollo.

By enabling Logic’s “Independent monitoring level for record-enabled channel strips” preference, the output level of the record enabled channel strip can be pulled down completely while retaining a separate level when in playback mode. Working this way allows for the possibility of using pre-fader sends within Logic Pro X to monitor through software reverb.


Watch the video to learn more about this workflow.

Eli Krantzberg
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Eli Krantzberg

Apple Certified Pro Eli Krantzberg is an internationally known author and music software trainer for Groove3. His instructional videos have helped demystify music software such as Logic Pro, Pro Tools, Sonar, BFD, Melodyne, and Kontakt for thousands of users all over the world. Based in Montreal, Canada, Eli is involved in all aspects of audio production. In his studio he works with various artists, as well as on commercial jingles, corporate videos, and original music composition.
Eli Krantzberg
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  • But why? What is the reason you wanna use Logic instead of Console to monitor reverb?

    • Eli Krantzberg

      It makes it easier to hear reverb in the pre roll to punching in. The alternative is to route your recording track to an unused virtual input in Console, and send to reverb there. Which is not a bad alternative. Two ways to skin the same cat! I hope to do a video on that sometime soon.

      • I dont really fallow you now. If you set up reverb in AUX in Console, you will hear the reverb react to the microphone direct without any latency, and that will be great, okay?
        If you need a reverb in playback, its just to make an AUX in logic, and put it in there, or else you can route it back to virtual channels in Console, right?
        But I prefer to use a simple reverb in my playback, until I start the mix down prosess, then I clean up in all my plugs and make it easy for my prosessors to handle. Im I right?

        I dont really see your point here, can you pleas explain for me what reason you wanna use the reverb in Logic X to monitor reverb on the microphone?
        You dont really have software monitoring going on when you record with Apollo?

        • Eli Krantzberg

          Hi Jan,

          Reverb on an Aux in Console is great. The problem is when you want to punch in, and hear reverb on the pre roll before the punch in point.

          Yes, you can create an Aux in Logic and put the reverb there in order to hear the reverb during playback, but the problem is that it uses up extra UA DSP, if you want to use the same reverb you are tracking with.

          Yes, you can route the output of the record enabled track back to a virtual channel in Console. Then send form the virtual channel in Console to an Aux with the reverb on it. That solves the problem of hearing the reverb before punching in and while recording, all using only a single instance of reverb. The only drawback to this workflow is that you have to remember to switch the output of the record track before recording and again after finishing. It’s still a very elegant soloution to the situation though. I plan to show this in another video.

          As you can see there are pros and cons to each of these routings.

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