How to Make a Headphone Mix : Universal Audio Apollo 8p and Logic Pro X
In this article, Eli Krantzberg explains how to make a headphone mix for the Universal Audio Apollo audio interfaces using Logic Pro X and the UA Console 2.0 software.
Video – Creating a Headphone Mix
I’ve put together this short video to show all of these steps in action:
Groove 3 – UA Unison Preamps and Channel Strips Explained
To learn more about recording with Universal Audio’s Unison preamps and channel strips, check out these videos at groove3.com:
Logic Pro X and the UA Console Software
Using Logic Pro X with a Universal Audio Apollo audio interface involves routing Logic Pro’s output into the UA Console software.
Once you accept this change to the way you think about signal flow in Logic Pro X, the whole software monitoring/direct monitoring shift will feel more intuitive.
Step One – Signal Flow
The first step is to re-route Logic Pro’s output in the I/O Assignments tab of the Audio Preferences.
Instead of sending the audio signal of Logic Pro’s Main Output to the default Output 1-2 (Stereo Output), the Console 2.0 software provides virtual pathways to get the signal to the Console mixer.
By using these, we can control Logic Pro’s level within the Console mixer, just as if we were patching Logic’s output into a traditional mixing desk.
This provides control over levels when monitoring Apollo inputs through Console 2.0 at the same time as Logic Pro’s output. In other words, when we’re recording.
Step Two – Disable Software Monitoring
The next step is to disable Software Monitoring on the General tab of Logic Pro’s Audio Preferences.
Doing this means that when a track is record enabled, the audio signal will not be monitored through Logic Pro.
Since the signal is arriving at the Virtual 1/2 channel strip within the Console 2.0 software, it will be monitored from there.
A simple way to control the headphone mixes when recording is to send the signal to the Cue 1 and Cue 2 mixes on the Virtual inputs Logic Pro’s signal is arriving at.
Set the level relative to the Cue levels sent on the recording channel to create the balance between the input (your mic or guitar) and Logic Pro’s return. This is a simple but effective way to take advantage of the Apollo’s direct monitoring features.
A Better Way – Using Sends Across all Channel Strips
If you want more flexibility in adjusting the amount of Cue Mix/Headphone level sent from the individual tracks within your Logic Project, set up sends across all your Logic Channel Strips.
Send them to two unused aux buses. You can do this simply by rubber band selecting all your project’s channel strips, and creating the bus sends all at once.
While the channel strips are all still selected, I like to option-click to set them all to unity gain. This way they will start off by mirroring your main mix within Logic Pro.
Now go to the two Aux tracks that were automatically created, and route their outputs to Cue 1 L/R and Cue 2 L/R.
Now it is a simple matter of offsetting the send levels on the individual tracks to boost or attenuate their level in the headphone’s as desired.
When using this more comprehensive routing, make sure not to send to the Cue mixes from Console 2.0’s Virtual input channel strip at the same time.
Latest posts by Eli Krantzberg (see all)
- Recording Drums With the SSL 4000 E Channel - March 13, 2018
- 5 Things I Love About ChromaVerb - March 7, 2018
- How to Combine Apollo hardware’s direct monitoring with software monitoring in Logic Pro X - February 25, 2018