Sample Editing In Logic Pro – Combining Kicks For Kicks
What can you do if you like the ‘punch’ of one kick, but not the ‘oomph’, and the ‘oomph’ of another kick, but not the ‘punch’? By isolating the ‘punches’ and the ‘oomphs’ in the Arrange Window and combining them, you can create your custom kick drum. Let’s see how advanced sample editing in Logic Pro 9 is done.
Have a look at these kicks:
I made cuts in both regions with the scissor tool, to separate the ‘punch’ (transient) from the ‘oomph’. I visually aimed for zero crossings, where sample value equals zero (more on that in a bit).
Let’s make a third kick with the ‘punch’ of kick one, and the ‘oomph’ of kick two:
I intentionally left some space between the regions. We’ll want to be sure there’s no space between the two regions, and there’s a tool for that: set Drag Mode to Shuffle:
Now when I drag the ‘oomph’ region slightly to the left, it will snap to the ‘punch’ region, just so that it perfectly aligns the ‘punch’ region end point with the start point of the ‘oomph’ region:
Zooming in on the transition between the ‘punch’ and the ‘oomph’:
Whoops. Guess I missed the zero crossing area. Sudden jumps like this are risky and often cause audible clicks.
I’ll open the ‘oomph’ region in the Sample Editor, and choose Edit>Snap Edits To Zero Crossings. The region start can be edited by dragging the left side of the blue bar in the Sample Editor. I’ll release it near a zero crossing:
If all goes well, the region is updated in the arrange window with still no space between both regions. When you’re done, merge the two regions with the glue tool.
Do look up the Dragmodes in the manual. Page 368. Huge timesavers.
Congratulations, your kick library has just approached infinity!
Now bring on those 809 and 908 kicks…
Tags: Sample Editor