Making Disco Claps, Part Three

a disco ball

On to part three of how to make good disco claps in Logic Pro. In parts one and two, I promised I’d use EXS24. I’ll limit myself to one sampler instrument, and just one sample of a clap from a Boss DR110. I’ll use some pitch and sample start modulation for variation. Let’s begin by asking: So what makes a clap a clap?

What Makes a Clap a Clap

Look:

making disco claps

There’s three early claps, and a main clap in this sample. Let’s play around with the early claps, first we’ll separate them with the scissors tool:

making disco claps

The early claps are separate regions, and I moved the main clap to another track. Let’s put the early claps into EXS24 by selecting all three regions, ctrl-clicking one region and selecting ‘Convert To New Sampler Track’ – or just hit ctrl+E.

logic pro new sampler track

After hitting ‘OK’, we’ll have three separate zones containing the early claps on note C2, C#2 and D2. We’ll get the MIDI data too:

making disco claps

I put the main clap on beat two, and shifted the MIDI region with the early claps a touch to the left with delay to get some more separation. Do this while Logic is running. Now look at EXS24 (click for large version):

making disco claps

For some variation, I did this:

  • I randomized the overall pitch by 20 cents in the tuning section.
  • LFO1 is slightly altering sample start.
  • LFO2 is altering sample pitch.

The settings are not really that important, use your ears while you’re tweaking. You’ll notice that small variations like these really can breathe new life into otherwise static samples.

I filled up the pattern, added a cool oldschool drumloop to hear what the claps sound like:

making disco claps

Result:

For some more variation of the early claps, try humanizing note position with Transformer, or slightly shifting the position of the individual MIDI regions with delay in the Region Parameter box.

Have fun.

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